Tuesday, July 9, 2013

Lux-Update, textures have started!

Hey guys!

So, I thought I would have more time to work on Lux over the past week, but as soon as I got back from Texas, and into the office they told me I was going out to Delaware later that week.  So now I'm here on our last day of this project with a little bit of work I can show.  I unwrapped the puppy over the week, and while I was in Delaware with any kind of downtime, I was working on some files to show you guys.  Point of me mentioning my work situation, is that this is still really early and really rough, so you can keep critiques broad, or let me know what you were looking forward to in the texturing.

Firstly!  Here is the turn around with the wireframe as a texture so you can see how UVs are laid out on the mesh:

And then here are the UV Layouts for both the body and the head --



Lemme know what you guys think of the layouts, UV and texturing are not exactly my strongest areas so I will listen to any and all critiques.

Here's the diffuse maps corresponding to the UVs --



And now here is the mesh with the diffuse applied to it:

So like I said, this is super early, and this is the first time I've actually looked at the diffuse on Lux with a background different than black.  So with lighter backgrounds I am noticing his face-markings don't pop as well, and I may want to reconsider some of the softer borders of colors. Let me know what you guys think!

~ Jacob Funk, The PreAnimator

1 comment:

  1. How long did it take you to texture the butthole?